on-device
6 things tagged on-device.
Writing

What Shipping Many Flutter Apps Taught Me About On-Device Work, Honest Offline, and Thin Clients
Flutter is how I ship. The interesting part isn’t widgets — it’s the product bets that keep repeating: on-device compute, honest fallbacks, and thin clients for heavy backends.
Aug 2026 · 4 min read

Building ScanCam: On-Device Document OCR That Admits What It Can’t Do
I shipped ScanCam — scan, OCR, PDF, sign, share on-device. The hard part wasn’t recognition. It was refusing to oversell handwriting, and designing privacy as the default path.
Aug 2026 · 3 min read

Building Cadora: On-Device 3D CAD Where Face IDs Matter More Than Triangles
I shipped Cadora — solid modelling on a phone. The hard part wasn’t drawing triangles. It was keeping logical faces alive so Push/Pull still makes sense after a boolean.
Aug 2026 · 4 min read
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Building Songora: Rendering a Full Song on a Phone Without Sending Audio to the Cloud
I shipped Songora — describe an idea, get a song. The interesting part wasn’t the prompt. It was rendering melody, vocals, and a wavetable mix on-device, and refusing to fake a vocal track when the phone couldn’t sing.
Aug 2026 · 4 min read

Building VidWeave: On-Device Video Rendering That Keeps Edits Accurate
Last week I shipped VidWeave - a mobile video studio. The hardest (and most interesting) part wasn’t the editor UI. It was rendering on-device at multiple resolutions without breaking the user’s edits.
Aug 2026 · 3 min read